When you've played enough games - and trust me, I've played my fair share - you start to get drawn to similar types of games, and start to really find which ones you love the most. I know that I've been drawn into certain themes a lot as well as games from certain publishers or designers. But the biggest thing that can really draw me to a game is its' mechanics. I love a lot of different mechanics, from worker placement to deck builders, but by far my favorite is a good ol' roll-and-write! I want to do a little combo post to talk about this type of game and list a few of my favorites!
Hey Gamers! A while back (and I mean a while) I made a post with some quick tips to trim a collection! In general, I would still say that those are good suggestions and could definitely be helpful if you're looking for ideas on how to cut out some games.
Unfortunately, I wasn't doing a great job at following my own advice and my fiancé and I were being equally bad influences for the whole situation. Our collection was growing too large with games we didn't really want or need. So, now speaking with a little more experience, here's how we finally got rid of some of those dust collecting games!
I heard it and finally realized what I had been hearing all along – the house was speaking to me. In that moment I knew why I had been so driven to keep moving, this was what I was supposed to find; I was the 'undefeatable' that the statue spoke of. I cleared my mind, and spoke back to it in my head.
What do I have to do? No answer. I didn’t want to say it out loud, not around the others. I didn’t want them all to hear, I didn’t want them to know it was my destiny! They wouldn’t understand, they’d envy me, try to take away my glory. My head was spinning again, but I knew how to find out my plan of action. I sprinted out of the room and headed back toward that room that led to the abyss.
We started through the hallways and explored room after room on the ground floor. We found a kitchen and dining room, a library, a room that looked like it had been set on fire, and a room covered in dried blood just to start off.
“Ewwww!!” shrieked Vivian. “This is disgusting.”
“What’s a matter Viv, scared of a little blood?”
She gave me a disgusted look, and then peered on the floor behind me. “What?” I turned around to what she had started pointing at. There was a dagger on the floor, also covered in blood, with a leather strap around it; though the handle was rusted, the blade looked strangely new.
“You schould take it,” suggested the Professor, “it kould be useful.” I tied it to my belt loop and we continued on.
Hey there, Gamers! I thought it might be a fun change of pace to share with you a short story I wrote for my final English class in college based off the classic, gateway game Betrayal at House on the Hill.
As the title suggests, this is based on the Haunt Comes the Hero, so here is your official Spoiler Warning in case you haven't played that Haunt and don't want any of the details.
I have taken a few creative liberties with the characters and plot, of course, to create more of a narrative and less of a rule set, but it's all for fun, so I hope you enjoy! Here's also a slight Mature Warning for you, for a little "foul" language here and there. Nothing you wouldn't fully expect some teens to say, but never hurts to warn ya. I'll post this in a few different segments, so don't be surprised by some cliffhangers!
Disclaimer: Of course, I do not own these characters or any part of the game of Betrayal in general; again, this is all in good fun.