Hey Gamers! A while back (and I mean a while) I made a post with some quick tips to trim a collection! In general, I would still say that those are good suggestions and could definitely be helpful if you're looking for ideas on how to cut out some games.
Unfortunately, I wasn't doing a great job at following my own advice and my fiancé and I were being equally bad influences for the whole situation. Our collection was growing too large with games we didn't really want or need. So, now speaking with a little more experience, here's how we finally got rid of some of those dust collecting games!
Hey Gamers! So, I posted a poll on Twitter a while back asking what my next Top 10 should be, and I finally followed through! I decided to narrow it down by only games I own to help a little because this was a tough list to pull together - there are so many good ones! Without further ado, here are my Top 10 Worker Placement Games of all time! ..... So far.
An intense title seemed like the only good way to introduce this post ... another wonderful interview!
I had the pleasure of speaking with Marlon Fussell from MEGA MINT Games about his SATANIMALS, now on Kickstarter. A game with a crazy unique theme, some very cool art, and only a 2-person team behind it, it's definitely impressive! So let's check out a little more about the process behind what made this card game happen.
Do you have someone in your game group that typically reads ALL the rule books for every game? Do you praise them every chance you get for doing that? Well, maybe you should! My fiancé is typically the "Rule Master," if you will; he reads them, teaches me/the group the game, and references the rules during the game if there are questions or confusions. I never really thought about how much work rule reading was ... until now. Now that I review games a bunch more, I have to read the rules to those and teach them as well. Thanks to that, I have a newfound respect for anyone who does this all the time because, well, here's why:
Hey there gamers!
New Year means new content, so we're going to switch things up a bit with a new kind of post! I had the pleasure of speaking to Stavros Polyviou at Cackleberry Games who worked on the upcoming game Gardens of Babylon. We did a little interview to showcase the game and his work, so get ready to learn about the next game on your want to play list.