That title should be sung to a certain tune, but I'll let you figure that out.
Now, unfortunately I don't have any pictures for you all with this one, nor do I have a plethora of knowledge since I have only played one legacy game. (Gosh, I can hear your booing and hissing... cool your jets and listen). Now that all the impatient kids are gone, let's dive in. Although I don't have a lot of experience with this type of game, I enjoyed the one that I played SO much, that I felt it deserved to be raved about. So, without further ado, let's talk about Pandemic Legacy.
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Now, I bet that some of you are approaching this particular post with hesitation because you're probably those people who are always quick to pull out Apples to Apples and/or Cards Against Humanity the second you have more than 4 people around who want to play games. Well, set aside your fears and listen up - because those games are quickly growing and tired. So I'm here to tell you about 3 other party games, better than those, that you can pull out and impress all your friends with the next time you have a quaint little get together! Ready? Well, regardless, here we go! 1. Telestrations Ideal with a group of 6-8, Telestrations can be played with even more people, and it brings a ton of silly fun to everyone involved. Basically, the group will sit in a circle and each person will write down a word in their conveniently provided dry-erase notepad. Then you will pass the books around in either direction (But, for the love of god, everyone pick the same direction. You aren't being funny by passing it the opposite way as everyone else) and the second person will proceed to draw that word. Pass again and the third person will guess the word based only on the drawing, they can not flip back to look at the word (obviously). This alternating of words and drawings continues until everyone once again has their original notepad. Then, you reveal the drawings and words to see how far off everyone got as it went around, or if your friends are pure artistic prodigies who drew masterpieces in the time it took a tiny sand timer to run its course. Either way, it's a great filler party game that's fun, easy, and can get silly (at least if you're as bad at drawing as me). Plus, on a positive note, you can buy the game for convenience (comes with notepads, markers, and tons of suggestions for starter words) OR you can easily do this for free with just some small notepads and pencils, or just sheets of paper that everyone folds as they pass it around. Woo-Hoo! Not only am I a fan of board games, but I am a BIG fan of little things that game designers and others in the process do to make their game just a little bit more special. To me, it really shows that they care about us little guys buying and playing their games. Isn't that sweet? :')
Well, wipe your eyes kiddies. And read on. Here are my top 3 little things that make a big difference to me in my favorite board games. 3. The Right Sized Box Now, this may not seem like a big deal to some people, but all of us true gamers know, it is. It is probably one of the most annoying things in the world to have not only no sense of function in a board game box, but also just have it be so big that there is no point in even trying to create order. The sound of game pieces sliding around a box as I'm putting it away is like nails on a chalkboard. Having an awesome insert to organize all the components, or just enough pieces to exactly fill the box is so greatly wonderful and appreciated. Love it! With a collection this big (and trust me, it seems only to expand) it's useful to find ways to trim down the collection so that you don't seem like some crazy, obsessed, board-game hoarding nut job (cue the "I'm fine...I can quit any time!" line). If you're worried about being considered a nut job, I have a few helpful tips to assist you in trimming down your board game collection to only the absolute necessities (and maybe one or two guilty pleasures too).
1. Consider Similarities: I like deck-building games and worker-placement games the most out of any options, but I don't need toown every single one I've ever played. Take a good, hard look at your collection and spend some time considering what the games have in common, and what each one offers individually. You can have multiple deck-builders; there's theme, player count, and difficulty to factor in, amongst other things, so it makes sense to have more than one if that's a mechanic you enjoy. But, if you find that you own a fair few games like that, and some are just a little too close to call, think about getting rid of one or two so that you don't have to keep choosing between them. Just keep your favorites! 2. Think Before You Buy: This goes along with Tip #1, but also helps to encompass expansions. I love having the ability to expand on some of my favorite games, but not every game I play is in need of an expansion. Before you buy every add-on to Settlers of Catan or Smallworld, weigh how often you actually play the base game. If it comes to less than twice a month, you probably don't need more add-ons to the same game. Save the money for something more useful. To be completely honest, I'm not always sure how I feel about hidden role games. So why don't we talk it out, test the waters together, and try and come up with an opinion together, eh? Sounds like a plan to me! Don't waste time opening a new tab to google if you're sitting there confused about what I'm talking about. Hidden role games are, dare I explain it in such simple terms, games in which each player has a secret identity or objective to complete that no one else knows. Simple enough, right? Well, maybe not. See, most, if not all, hidden role games include a certain level of bluffing, which isn't always easy if you're someone who can't always keep a straight face (yes, like me). That's definitely one of my biggest issues with these types of games. For instance, in games like The Resistance, Spy Alley, and Coup, bluffing is the primary component. In The Resistance, players are either spies or members of the resistance. While spies know each others identities (as there are always less of them) the resistance members go in blind, and so players have to rely on bluffing to convince others to take them on missions that need to be completed or sabotaged, depending on your affiliation. For Spy Alley, in order to keep your identity a secret you must lie and deceive other players, again, into thinking that you're someone you aren't, so that if they try to guess your role, they are wrong and kick themselves out of the game instead. And in Coup, actions are taken based on hidden identities, and if someone calls your bluff, you'll be out of the game. While I can't say I don't enjoy the slight rush of hiding your identity in a game and leaving other players guessing, it's also quite a bit stressful, because being eliminated from the game is not something you look forward to while playing. |
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